Triad Interactive Media is proud to announce that we were given the CODiE Award for the Best Education Game or Simulation of the year for our program entitled PlatinuMath. The CODiE awards, which are given by the Software and Information Industry Association (SIIA), are the highest honors in software design and development, with winners being selected on the basis of rigorous peer reviews. TIM is honored to have been recognized along with other educational innovators such as PBS, McGraw-Hill, Pearson, and Florida Virtual School.
Katherine Kikes Accepting the CODiE Award
The TIM Video and Multimedia page has been updated to show some of our recent projects. Check it out here: http://www.triadinteractivemedia.com/video-production/
We have extensive experience developing online training programs and have done so for a large number of federal government employees. Through the development of engaging Web and CD-based training materials, TIM has become a leader in helping to transform training from static to dynamic and from lecture to interaction. One of the featured projects on our Web site, The FCA Power Writing Course
, is one example from our portfolio. Check it out here
TIM uses simulations in many of our projects because simulations provide learners with highly interactive models of specific aspects of reality. Simulations are effective problem-solving mechanisms because participants can work through the problem in a safe environment, try out various solutions, learn from trail and error, better understand abstract concepts, and learn through engagement. We have created sophisticated and engaging simulations of economic processes, mathematical problems, physics events, historical events, and other complex situations.
A serious game is basically an interactive learning environment. Well-designed games embed all the elements of effective learning: content, communication, interactivity, application, and assessment. Through analysis, practice, role-playing, application, and decision-making as they play a game, learners increase their understanding of concepts, perceive the relevance of those concepts, and apply theories rather than memorize them.
Screenshot from Math Monster Mystery
We strongly believes that gaming can be used to significantly enhance learning because gaming:
- Is problem-based learning
- Requires learners to apply new principles
- Engages the learner in a story as well as in the subject matter
- Facilitates different learning styles (auditory, visual, kinesthetic)
- Moves learners from concrete to abstract conceptualization
- Entices learners to spend more time on task, which increases performance
- Provides immediate feedback
- Allows for repeated attempts to master content
- Embeds assessment within the context of the game.
Screenshot from PlatinuMath
A learning object is a discrete digital activity designed to result in a targeted learning outcome. TIM customized learning objects engage learners in interactive experiences that can include multimedia like video, graphics, narrative, animation, and applets. These activities require learners to think critically, manipulate data, select among options, and solve problems. Learners receive immediate feedback which further enhances content understanding and performance outcomes.
Examples of learning objects in our repertoire include:
- Branching logic trees
- Interactive case studies
- Mini games
- Interactive multimedia presentations
- Interactive simulations
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